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Monsters · 5E (2014), совместимо

Gynosphinx

Гиносфинкс

Type
Monstrosity
Size
Large
Alignment
Lawful Neutral
AC
17
Hit points
136
Hit point formula
16d10+48
Speed
Speed 40 ft, Fly 60 ft
Senses
Truesight 120 ft, Passive Perception 18
Challenge
11
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Immunities
Psychic
Condition immunities
Charmed, Frightened
Languages
Common, Sphinx
Reference entry

Description

Large Monstrosity, Lawful Neutral. CR 11 (7200 XP).

Характеристики

Сила
18
Ловкость
15
Телосложение
16
Интеллект
18
Мудрость
18
Харизма
18

Действия

2

Multiattack

The sphinx makes two claw attacks.

Claw

Attack bonus
9
Damage
2d8+4 рубящий

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Особые черты

3

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Spellcasting

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

- Cantrips (at will): mage hand, minor illusion, prestidigitation
- 1st level (4 slots): detect magic, identify, shield
- 2nd level (3 slots): darkness, locate object, suggestion
- 3rd level (3 slots): dispel magic, remove curse, tongues
- 4th level (3 slots): banishment, greater invisibility
- 5th level (1 slot): legend lore

Legendary actions

3

Claw Attack

The sphinx makes one claw attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions)

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.