Spells · 5E (2014), совместимо
Spike Growth
Шипы
- Level
- 2
- School
- Transmutation
- Casting time
- 1 action
- Range
- 150 feet
- Duration
- Up to 10 minutes
- Concentration
- yes
- Ritual
- no
Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Additional details
- Area
- Cylinder 20 ft
- Требует броска атаки
- no
- Компонент: вербальный
- yes
- Компонент: соматический
- yes
- Компонент: материальный
- yes