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Monsters · 5E (2014), совместимо

Roper

Ропер

Type
Monstrosity
Size
Large
Alignment
Neutral Evil
AC
20
Hit points
93
Hit point formula
11d10+33
Speed
Speed 10 ft, Climb 10 ft
Senses
Darkvision 60 ft, Passive Perception 16
Challenge
5
Reference entry

Description

Large Monstrosity, Neutral Evil. CR 5 (1800 XP).

Характеристики

Сила
18
Ловкость
8
Телосложение
17
Интеллект
7
Мудрость
16
Харизма
6

Действия

4

Multiattack

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite

Attack bonus
7
Damage
4d8+4 колющий

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril

Attack bonus
7

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

Reel

The roper pulls each creature grappled by it up to 25 ft. straight toward it.

Особые черты

3

False Appearance

While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils

The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.