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Monsters · 5E (2014), совместимо

Pit Fiend

Исчадие преисподней

Type
Fiend
Size
Large
Alignment
Lawful Evil
AC
19
Hit points
300
Hit point formula
24d10+168
Speed
Speed 30 ft, Fly 60 ft
Senses
Truesight 120 ft, Passive Perception 14
Challenge
20
Resistances
Cold
Immunities
Fire, Poison
Condition immunities
Poisoned
Languages
Infernal, telepathy 120 ft.
Reference entry

Description

Large Fiend, Lawful Evil. CR 20 (25000 XP).

Характеристики

Сила
26
Ловкость
14
Телосложение
24
Интеллект
22
Мудрость
18
Харизма
24

Действия

5

Multiattack

The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite

Attack bonus
14
Damage
4d6+8 колющий

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Attack bonus
14
Damage
2d8+8 рубящий

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace

Attack bonus
14
Damage
2d6+8 дробящий

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail

Attack bonus
14
Damage
3d10+8 дробящий

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Особые черты

4

Fear Aura

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Resistance

The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons

The pit fiend's weapon attacks are magical.

Innate Spellcasting

The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of fire