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Monsters · 5E (2014), совместимо

Marilith

Марилит

Type
Fiend
Size
Large
Alignment
Chaotic Evil
AC
18
Hit points
189
Hit point formula
18d10+90
Speed
40 ft
Senses
Truesight 120 ft, Passive Perception 13
Challenge
16
Resistances
Cold, Fire, Lightning
Immunities
Poison
Condition immunities
Poisoned
Languages
Abyssal, telepathy 120 ft.
Reference entry

Description

Large Fiend, Chaotic Evil. CR 16 (15000 XP).

Характеристики

Сила
18
Ловкость
20
Телосложение
20
Интеллект
18
Мудрость
16
Харизма
20

Действия

4

Multiattack

The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword

Attack bonus
9
Damage
2d8+4 рубящий

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail

Attack bonus
9
Damage
2d10+4 дробящий

Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport

The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Особые черты

3

Magic Resistance

The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons

The marilith's weapon attacks are magical.

Reactive

The marilith can take one reaction on every turn in combat.

Reactions

1

Parry

The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.