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Monsters · 5E (2014), совместимо

Lich

Лич

Type
Undead
Size
Medium
Alignment
Any Evil Alignment
AC
17
Hit points
135
Hit point formula
18d8+54
Speed
30 ft
Senses
Truesight 120 ft, Passive Perception 19
Challenge
21
Resistances
Cold, Lightning, Necrotic
Immunities
Poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Languages
Common plus up to five other languages
Reference entry

Description

Medium Undead, Any Evil Alignment. CR 21 (33000 XP).

Характеристики

Сила
11
Ловкость
16
Телосложение
16
Интеллект
20
Мудрость
14
Харизма
16

Действия

1

Paralyzing Touch

Attack bonus
12
Damage
3d6 холод

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Особые черты

4

Legendary Resistance

If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

- Cantrips (at will): mage hand, prestidigitation, ray of frost
- 1st level (4 slots): detect magic, magic missile, shield, thunderwave
- 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
- 4th level (3 slots): blight, dimension door
- 5th level (3 slots): cloudkill, scrying
- 6th level (1 slot): disintegrate, globe of invulnerability
- 7th level (1 slot): finger of death, plane shift
- 8th level (1 slot): dominate monster, power word stun
- 9th level (1 slot): power word kill

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Legendary actions

4

Cantrip

The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Damage
6d6 некротический

Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.