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Monsters · 5E (2014), совместимо

Hezrou

Хезру

Type
Fiend
Size
Large
Alignment
Chaotic Evil
AC
16
Hit points
136
Hit point formula
13d10+65
Speed
30 ft
Senses
Darkvision 120 ft, Passive Perception 11
Challenge
8
Resistances
Cold, Fire, Lightning
Immunities
Poison
Condition immunities
Poisoned
Languages
Abyssal, telepathy 120 ft.
Reference entry

Description

Large Fiend, Chaotic Evil. CR 8 (3900 XP).

Характеристики

Сила
19
Ловкость
17
Телосложение
20
Интеллект
5
Мудрость
12
Харизма
13

Действия

3

Multiattack

The hezrou makes three attacks: one with its bite and two with its claws.

Bite

Attack bonus
7
Damage
2d10+4 колющий

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws

Attack bonus
7
Damage
2d6+4 рубящий

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Особые черты

2

Magic Resistance

The hezrou has advantage on saving throws against spells and other magical effects.

Stench

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.