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Monsters · 5E (2014), совместимо

Harpy

Гарпия

Type
Monstrosity
Size
Medium
Alignment
Chaotic Evil
AC
11
Hit points
38
Hit point formula
7d8+7
Speed
Speed 20 ft, Fly 40 ft
Senses
Passive Perception 10
Challenge
1
Languages
Common
Reference entry

Description

Medium Monstrosity, Chaotic Evil. CR 1 (200 XP).

Характеристики

Сила
12
Ловкость
13
Телосложение
12
Интеллект
7
Мудрость
10
Харизма
13

Действия

4

Multiattack

The harpy makes two attacks: one with its claws and one with its club.

Claws

Attack bonus
3
Damage
2d4+1 рубящий

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Club

Attack bonus
3
Damage
1d4+1 дробящий

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Luring Song

The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.