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Monsters · 5E (2014), совместимо

Duergar

Дуэргар

Type
Humanoid
Size
Medium
Alignment
Lawful Evil
AC
16
Hit points
26
Hit point formula
4d8+8
Speed
25 ft
Senses
Darkvision 120 ft, Passive Perception 10
Challenge
1
Resistances
Poison
Languages
Dwarvish, Undercommon
Reference entry

Description

Medium Humanoid, Lawful Evil. CR 1 (200 XP).

Характеристики

Сила
14
Ловкость
11
Телосложение
14
Интеллект
11
Мудрость
10
Харизма
9

Действия

4

Enlarge

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick

Attack bonus
4
Damage
1d8+2 колющий

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin

Attack bonus
4
Damage
1d6+2 колющий

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Особые черты

2

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.