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Monsters · 5E (2014), совместимо

Drow

Дроу

Type
Humanoid
Size
Medium
Alignment
Neutral Evil
AC
15
Hit points
13
Hit point formula
3d8
Speed
30 ft
Senses
Darkvision 120 ft, Passive Perception 12
Challenge
1/4
Languages
Elvish, Undercommon
Reference entry

Description

Medium Humanoid, Neutral Evil. CR 0.25 (50 XP).

Характеристики

Сила
10
Ловкость
14
Телосложение
10
Интеллект
11
Мудрость
11
Харизма
12

Действия

2

Shortsword

Attack bonus
4
Damage
1d6+2 колющий

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Attack bonus
4
Damage
1d6+2 колющий

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Особые черты

3

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.