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Monsters · 5E (2014), совместимо

Archmage

Архимаг

Type
Humanoid
Size
Medium
Alignment
Any Alignment
AC
12
Hit points
99
Hit point formula
18d8+18
Speed
30 ft
Senses
Passive Perception 12
Challenge
12
Resistances
damage from spells, bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin)
Languages
any six languages
Reference entry

Description

Medium Humanoid, Any Alignment. CR 12 (8400 XP).

Характеристики

Сила
10
Ловкость
14
Телосложение
12
Интеллект
20
Мудрость
15
Харизма
16

Действия

1

Dagger

Attack bonus
6
Damage
1d4+2 колющий

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Особые черты

2

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, fly, lightning bolt
- 4th level (3 slots): banishment, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, scrying, wall of force
- 6th level (1 slot): globe of invulnerability
- 7th level (1 slot): teleport
- 8th level (1 slot): mind blank*
- 9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.