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Monsters · 5E (2014), совместимо

Ancient Brass Dragon

Древний латунный дракон

Type
Dragon
Size
Gargantuan
Alignment
Chaotic Good
AC
20
Hit points
297
Hit point formula
17d20+119
Speed
Speed 40 ft, Burrow 40 ft, Fly 80 ft
Senses
Blindsight 60 ft, Darkvision 120 ft, Passive Perception 24
Challenge
20
Immunities
Fire
Languages
Common, Draconic
Reference entry

Description

Gargantuan Dragon, Chaotic Good. CR 20 (25000 XP).

Характеристики

Сила
27
Ловкость
10
Телосложение
25
Интеллект
16
Мудрость
15
Харизма
19

Действия

7

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Attack bonus
14
Damage
2d10+8 колющий

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw

Attack bonus
14
Damage
2d6+8 рубящий

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail

Attack bonus
14
Damage
2d8+8 дробящий

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons

The dragon uses one of the following breath weapons:
Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Change Shape

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Особые черты

1

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Legendary actions

3

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

Damage
2d6+8 дробящий

The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.